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What is the full form of 3D?
Full form of 3D: Here, we are going to learn what does 3D stands for? 3D – which is an abbreviation of "Three Dimensional" in Computer Acronyms/Abbreviations, etc.
By Anushree Goswami Last updated : March 30, 2024
3D: Three Dimensional
3D is an abbreviation of "Three Dimensional".
Three-dimensional is a space also known as 3-space or, infrequently, tri-dimensional space is a geometric representation in which three values which are also known as parameters are necessary to find out the point of a component.
3D computer graphics, or three-dimensional computer graphics in comparison to 2D computer graphics, are graphics that use a three-dimensional representation of geometric data which is also repeatedly known as Cartesian, that is kept in the storage of a computer for the function of performing calculations and representing 2D images.
The final images may be accumulated in storage for screening afterward which probably as animation or put on a show in real-time.
3D History
- In 1961, William Fetter was attributed by making up the term computer graphics to illustrate his work at Boeing.
- In 1976, One of the first displays of computer animation was Futureworld, which comprised an animation of a human face and a hand that had, in the beginning, came into view in the 1971 experimental short "A Computer Animated Hand", produced by University of Utah students Edwin Catmull and Fred Parke.
- In the late 1970s, 3D computer graphics software started came into viewing for home computers.
- The most primitive known example is 3D Art Graphics, a set of 3D computer graphics effects, written by Kazumasa Mitazawa and launched in June 1978, for the application in Apple II.
3D Computer Graphics Stages
3D computer graphics design and formation comes down into the following fundamental stages:
3D Modeling
The process of shaping a computer model of an object's figure. Layout and animation: the positioning and motion of objects inside a picture or clip.
3D Rendering
The computer computations that, based on light positioning, surface categories, and additional traits, generate the image.
Modeling
- The model illustrates the process of structuring the form of an object.
Materials and Textures
- Materials and textures are properties that the given or render engine uses to provide the model.
Layout and Animation
- Prior to rendering into an image, objects must be put down in a picture or clip. This describes spatial relationships between objects, comprising position and size.
- Animation alludes to the sequential portrayal or depiction of an object.
Rendering
- Rendering changes a model into an image by converting either by simulating light transport to obtain photo-realistic images, or by putting in an application an artistic approach as in non-photorealistic rendering.
Reference: 3D