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Which of the following shader is in charge of converting 3D geometry to screen space and transferring data to the fragment shader?
30. Which of the following shader is in charge of converting 3D geometry to screen space and transferring data to the fragment shader?
- Edge cut shader
- Fragment shader
- Edgy shader
- Vertex shader
Answer: D) Vertex shader
Explanation:
The vertex shader is in charge of converting 3D geometry to screen space and transferring data to the fragment shader.