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MCQ | Scan Conversion in Computer Graphics
Multiple choice questions and answers (MCQ) based on the Scan Conversion in computer graphics with 4 choices, correct answer and explanation.
Submitted by Monika Sharma, on October 12, 2020
Question 1: Which of the following best defines Scan Conversion in computer graphics?
- It is a process of representing graphics objects as a collection of pixels
- It is a process of converting colored images to grayscale images.
- It is a process of converting handmade drawing to computer pictures through a scanner
- None of the above
Answer: a. It is a process of representing graphics objects as a collection of pixels
Explanation:
All the other definitions are wrong as per defining the Scan Conversion in computer graphics.
Question 2: What is the main reason behind developing algorithms for scan conversion?
- The algorithms can generate graphics objects at a faster rate here.
- Here, the memory can be efficiently used
- Both a. and b.
- None of the above
Answer: c. Both a. and b.
Explanation:
The algorithms are being developed in the Scan conversion technique because of its faster rate of generation of objects and efficient use of memory.
Question 3: Which among the following objects can be scan converted?
- Point, Line, Sector, Arc
- Characters
- Ellipse, Rectangle, Polygons
- All of the above
Answer: d. All of the above
Explanation:
All the mentioned objects can be scan converted. Hence the correct option is: d. All of the above.
Question 4: Stare whether the following statement is true or false
"The term pixel is a short form for Electronic Picture."
- True
- False
Answer: b. False
Explanation:
The term pixel is not the short form for electronic picture. Rather, it is an abbreviation for 'Picture Element'.
Question 5: Fill in the blank:
"Each pixel has some intensity value which is represented in memory of the computer. This memory part is known as the ____________."
- Frame Buffer
- Random Access Memory (RAM)
- Picture Memory
- None of the above
Answer: a. Frame Buffer
Explanation:
Frame buffer is a storage area for storing pixel values.
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