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Rust program to generate floating-point random numbers
Rust | Random Numbers Examples: Write a program to generate floating-point random numbers.
Submitted by Nidhi, on November 12, 2021
Problem Solution:
In this program, we will generate 8-bit, 16-bit, 32-bit floating-point numbers using the gen() method and print the result.
Add random external library to your project
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Create your project using the below command.
$cargo new random --bin
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Goto the project folder cd random and edit Cargo.toml file.
$random>nano Cargo.toml
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Then add dependency in Cargo.toml file
[dependencies]
rand = "0.5.5"
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After that, build your project using the below command
$random>cargo build
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Then execute your project after modification in the src/main.rs source file.
$random>cargo run
Program/Source Code:
The source code to generate floating-point random numbers is given below. The given program is compiled and executed on UBUNTU 18.04 successfully.
// Rust program to generate floating-point
// random numbers
use rand::Rng;
fn main() {
let mut rng = rand::thread_rng();
let num32: f32 = rng.gen();
let num64: f64 = rng.gen();
println!("Random f32: {}", num32 );
println!("Random f64: {}", num64 );
}
Output:
$random> cargo run
Finished dev [unoptimized + debuginfo] target(s) in 0.00s
Running `target/debug/random`
Random f32: 0.9855966
Random f64: 0.5490820251778854
Explanation:
In the above program, we imported the "rand" library to our project for generating random numbers. We imported the "rand" library using the below line:
use rand::Rng;
In the main() function, we generated 8-bit, 16-bit, 32-bit floating-point numbers using the gen() method and printed the result.
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